Made for board game publishers

From prototype to pallet – your whole publishing business in one place.

GameRP connects game development, bills of materials, supplier offers, warehouse, sales and crowdfunding. You see what a print run really costs and whether it arrives in time for Essen, the retail launch or the fulfillment of your campaign.

  • German and English
  • Any currency
  • Your data stays separate

Sound familiar?

Publishing games is more than spreadsheets and e-mails

A single game has dozens of components, several suppliers, editions in different languages and sales channels from the wholesaler to the backer. GameRP brings it all together.

01

Offers everywhere

Quotes in EUR, USD and CNY, with different minimum quantities, setup costs and lead times – hard to compare at a glance.

02

Deadlines are tight

The fair, the retail launch or the promised delivery to backers: the cheapest manufacturer is no use if the goods arrive too late.

03

Stock and orders are scattered

Several warehouses, fulfillment partners and sales channels – without one overview, nobody knows what is really available.

All modules included

Everything a publisher needs

Nine modules that work together – every contact, every edition and every amount is entered once and used everywhere.

Games & editions

Titles with player count, playing time and age, translations for every content language and language editions with SKU, EAN and recommended retail price.

Bill of materials

Box, boards, cards, tokens and rulebook per edition – with quantities, costs per game, total weight and the longest lead time.

Supplier offers

Several offers per component in any currency: unit price, MOQ, setup costs, dimensions, weight, lead time and validity. One offer is selected.

Digital assets

Artwork, print files, rules texts and marketing material per game and language, with version history, download and status workflow.

CRM

All contacts in one place: suppliers, manufacturers, wholesalers, retailers, backers and partners – with CRM status, activities, estimated and realized volume.

Warehouse management

Several warehouses at different locations. Goods in, goods out, transfers and corrections per edition, with a movement journal and no negative stock.

Sales channels

Wholesale, retail, web shop, conventions, direct sales and crowdfunding – with price lists per channel and orders from draft to shipping.

Crowdfunding

Campaigns with pledge levels, add-ons and stretch goals. Import backers and pledges, and turn paid pledges into fulfillment orders.

Dashboards & costing board

Revenue per channel and month, CRM pipeline, stock and campaigns at a glance – plus the costing board for the choice of suppliers.

Costing board

The best supplier is the one that is affordable and on time

Enter the print run and the target date, then use a slider to decide how much price and delivery time should count. GameRP evaluates every offer of every component and recommends the best combination.

  • Minimum order quantities and setup costs are included in the costs – converted into your base currency.
  • A traffic light shows for each offer whether the target date is met, tight or missed.
  • Total cost, cost per game and the critical path (the component that arrives last) at a glance.
  • Compare scenarios with different print runs and dates, then apply the recommendation with one click.

Crowdfunding

Run your campaign – and keep it connected to the rest of the business

Pledge levels, add-ons and stretch goals live next to your bill of materials, your CRM and your warehouse. Unlocked stretch goals can add components to the bill of materials directly.

Kickstarter

Import of the backer report as CSV. Repeated imports update existing pledges instead of creating duplicates.

BackerKit

Connection via API key with manual or hourly sync, or import of the CSV export.

Gamefound

Connection via API token with manual or hourly sync, or import of the CSV export.

Your account

What you get when you register

Registration takes one minute. You immediately get your own publisher workspace – with all modules, without installation.

Create your publisher account
  • Your own, separate workspace Your publisher is a tenant of its own. Other publishers can never see your data.
  • All nine modules Games, bill of materials, offers, assets, CRM, warehouse, sales, crowdfunding and dashboards – no add-ons to buy.
  • Administrator account You become the administrator of your publisher and add your team members as users.
  • Base currency and exchange rates Choose your base currency (EUR by default) and maintain exchange rates. Amounts are always stored in their original currency.
  • Multilingual content Choose your content languages, e.g. German, English, French and Spanish, for games, components and assets.
  • German and English interface The interface follows your browser language and can be switched at any time.
  • Crowdfunding connections Connect campaigns to BackerKit and Gamefound or import Kickstarter backer reports. API keys are stored encrypted.
  • Costing board and dashboards Decision support for suppliers and key figures for your whole business from day one.

Pricing

One simple price per user

No module packages and no limits on games or components. You only pay per user – monthly or yearly.

Monthly

Flexible, billed every month.

€10.00 per user / month

 

Register now
You save €21.00

Yearly

Billed once a year.

€99.00 per user / year

equals €8.25 per user / month

Register now

Included in both plans

  • Access to all modules
  • Unlimited games
  • Unlimited components
  • Backups and support

Ready in three steps

  1. 1

    Register

    Enter your publisher name, a user name and a password – your workspace is created immediately.

  2. 2

    Set up

    Choose your base currency and content languages, add warehouses, sales channels and your first contacts.

  3. 3

    Get going

    Create your games and their bills of materials, collect supplier offers and let the costing board find the best choice.

Frequently asked questions

Can other publishers see my data?

No. Every publisher works in a separate tenant. All data is filtered by tenant, and direct links to records of other tenants lead to "not found".

Which currencies are supported?

Any ISO currency. Offers, orders and campaigns keep their original currency; dashboards and the costing board convert into your base currency. If an exchange rate is missing, it is clearly flagged and never calculated 1:1.

Can I manage my games in several languages?

Yes. Games and components get translations for each content language, and editions and assets carry their own language. The interface itself is available in German and English.

How does the Kickstarter integration work?

Kickstarter has no public API. You therefore import the backer report as a CSV file; GameRP creates pledges and backer contacts and updates them when you import again. BackerKit and Gamefound can also be synchronized via API.

Do I need to install anything?

No. GameRP runs in the browser. You only need to register.

Ready for your next print run?

Create your publisher account and bring games, suppliers, warehouse, sales and campaigns together.